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04 March 2011 @ 10:01
Man, is it me or has Livejournal gotten really really ugly lately.

Anyway, been busy with many many things over the past few months, including numerous illustrations on Dungeons and Drawings and miscellaneous animation work for studios here and there. The last bit of work I did was last week, doing a series of cycle animations for Nicos Livesey to be used in a video for Ben Butler & Mouspad. The video isn't out yet, but I'mma show you the bits of animation I did for it.

15 September 2010 @ 23:13
Hey, it's been a while.

Like 5 months or something.

Okay, so updates on my current status. University is over and now I'm living in the actual city of London. I'm working for Picasso Pictures as a 3D animator on a short film involving two music lovers fighting.

My website, The Escape Complex, has been up and running for a while now, which includes some of my most best illustration and animation. It's a little bit due for an update, but I'm gonna wait until this job is over for that so I can put new stuff on my showreel. My final film, Yara-Ma-Yha-Who is also up there, along with a 3D film involving that digital porcupine.

And also new personal project just to stop me from not drawing in my spare time. Okay?

Wait for it.


So I love Dungeons and Dragons. Me and Mr Sparrow over here are doing weekly drawings of one monster from the many many books for that particular game. So far we've done 7 weeks worth of drawing, which is 14 entries, which in that past two weeks have really started to improve I think.

So feel free to visit Dungeons and Drawings and leave any comments you might think of.

This weeks theme is creatures of the Aquatic subtype. I'm gonna be doing a Nixie, which is a froggy water sprite. My partner in crime shall be doing an Aboleth, basically a Lovecraftian manta ray.

I'm not giving up this blog by the way. I'll still be posting other things here.

Peace out, yo.

27 April 2010 @ 12:51
I got the rigged model for my porcupine (remember the summer project?) back a few days ago and I've been working on some animation with it. I've already done a little bit of 3D animation before this, but this is the first time I've been in charge of animating, lighting and rendering something all by myself.

I'm working on something a little bit bigger with this, but I have made a GIF of a walk cycle, so there you go.

19 March 2010 @ 13:36


Yesterday was the "final" crit for this video. It's "final" because the film doesn't go up on show until June, so I've got three more months to finish it, thankfully. Some pretty good things were said about the film, and some good criticisms were presented.

Some shots are animated, and some are coloured in. But mostly it's key poses, so the timing of the animation's pretty accurate. All the backgrounds (except one) have been painted.


01 March 2010 @ 23:21
Obviously I've been working for a while on the final film. I think it's gotten to the point where people in internetland can see the progress I've made since my last entry.

This is the current animatic, which contains some extra bits of animation and some painted backgrounds. There's no music or sound effects, though I do have a composer working on some music for me. Right now I'm working on finishing up the backgrounds and adding key frames of animation so my composer has something a bit more concrete to go on. Some of the shots are gonna change though, to something a bit more understandable and interesting.


Here's some production art too: character sheets and background drawings. Click on the images to make them better.

Some of the characters: Brandon, the Yara-ma-yha-who and Brandon's two friends.



06 February 2010 @ 12:50

It’s been ages since I’ve posted up something relating to my final project. Anyway, here’s some news.

I’ve contacted someone to be my musician; our school has a deal with an MA music course. Basically, I get someone quite knowledgeable about sound and music doing the soundtrack to my animation. I finally posted up a version of my animatic on YouTube so he could see it. Next week’s the interim crit for this project, meaning that we need to have a pretty solid idea of what we’re doing, which includes a full animatic, line tests and sound. My musician said he should hopefully be able to give me the scratch track for the animation by next Wednesday.

There’s still some work to be done on the animatic. The encounter between the creature and the boy is going to be altered so it’s more dynamic. But I think everything else is fine now, including the ending, which is something I was struggling with for ages.



Characters are decided. Layouts are in progress. I’m still not completely decided on the overall colour scheme of this short, but I know that the people have dark blue skin and that the creature is dark red. Last week we had assistance from some of the 2nd years. My first second year got sick on the second day, so I was unable to get any animation off him. I got a second one, though, whose third year was missing. I had her make me several pages of textures that I’m going to use to make the backgrounds and characters for this animation. They turned out quite cool, though I’m having some trouble getting them onto my computer.

Overall, I’m behind schedule by about a week and a half. The animatic is ten seconds too long, and there’s so much action going on in the short that I’m worried it’s not going to be finished on time. But one can hope, right?



27 December 2009 @ 19:51
I've been trying to do the storyboards for the project over the past few days without success. I've been laying out a plan of the room, including what furniture there is, where there's a window or door... Even though I had my plans, I still kept getting confused about angles. To not have to carry around a small cardboard set (though it would be quite handy), I decided to do the next best thing and model the room in that handy-dandy program, Blender.

Items: bed with pillow, rug, closet, football,
toy chest, desk with lamp and chair, BB gun

Of course it's very, very basic. I need to research a bit more to find out what a young boy would have hanging up on his walls, or what objects there'd be strewn around the floor.

The model should help me keep things in order. I can just move the program's camera around to see what angle I can work from or embellish.





26 December 2009 @ 12:19

Paintings in gouache of some Australian dog breeds, copied from photographs.

Part of my work for this year's project. One of the characters may or may not be the main protagonist's dog. Given the theme of my work is recurringly Australian, I decided to research some of their breeds. These are, in this order, an Australian Cattle Dog, an Australian Shepherd, and an Australian Kelpie. Most Australian dogs are in some way or another related to herding work, and are a mix of breed between European herding breeds and Australia's own dingo.

The colours in the scan are considerably lighter than the original paintings.

14 December 2009 @ 10:01

I found Kousuke Sugimoto's The TV Show a few days ago. For those among you that aren't especially design-savvy, internet-savvy, or just don't populate certain websites, this video's been passes around between users marveling at its sheer awesomeness.

There's not a real story, per-se. The format of the video is that you see an image, then you zoom out to see it's an image on a TV screen. Then you zoom out to see that that's just an image on a TV screen. Each separate section has it's own subject, style and colour. As we keep zooming out we come across a scene of a robber holding up a small store. The rest of the video is the robber, chased by the police, tries to escape through the various different scenes we'd previously seen. The more he runs, the more chaos he causes, as all the people of the other scenes start interacting, all the different colours and styles bleeding into each other. By the end, the content of The TV Show has no choice but to self-destruct.

Normally I don't go much for Japanese animation anymore, but this is one of the very occasional exceptions. Information on the video is pretty scarce, since the name of the director is the only credit on the video (and the name of the composer only listed on the YouTube information section). But my sources seem to imply that the animation was done just by one person. I have my doubts about this, since there's a lot of animation, despite it being very fast and limited. I guess it could've been done by one person over the course of several months, if that person didn't have a digestive system or any need to sleep.

So the thing that stands out the most from this short is the different styles and colour in each shot. All the styles are different, despite all of them being very closely linked by their anime roots. The scenes inspired by girls' manga (airport, bus) has thinner lines and generally looks more whispy. The manlier stuff has thicker, rougher lines (the superhero, policemen, reporter...). The more comedic/cool stuff also has thick lines, albeit smoother and more appealing (astro boy, dancer, robber...). The only style that stands out is the thin geometry of the news presenters. If all the scenes had the same style and linework, the chaos in the final minute of the animation would be much harder to read. Sure, you still have the colours, but the style helps too.

As for the colours, they aren't just bright and randomly chosen. Each scene is a colour from the SMPTE color bar, which appears at the opening and closing of the short. (The orange scenes are the only ones that don't match the SMPTE, and even then they're replacing the red bar).

So the video's very fun. Even if you don't like this kind of beepy electronic music, you're going to be hypnotized by the short itself. And each time you watch it, you'll notice something new, possibly prompting you to watch it again for new discoveries. Seriously, I watched this video like five times in a day, it's that infectious.

02 December 2009 @ 21:14
I've been having a little bit of trouble with my final major project, story wise. Long story short, I've been trying to come up with a plot for a week with no leads. It's mostly because I was trying to make a horror animation. Horror's a really difficult genre to write, and even more so when animated. So I've been looking at some Gobelins animation for inspiration, since they touch on many genres. Here are some animations I found especially inspiring.

(I especially like the swishy Indiana Jones in this one)

One of the most impressive things about these shorts is that they're very well written, very well animated, very well designed, but the shorts are about one minute long, if not less. It's not really fair to compare between Gobelins and the stuff that happens in my school. At Gobelins, people work in teams and spend much more time in each project.